One of the developers of the 2000s-era Grand Theft Auto games (later referred to as the GTA Trilogy) has revealed more details on how its car systems would work across the open world, with seemingly weird appearances across the map now making a lot more sense. GTA 3, GTA: Vice City, and GTA: San Andreas ushered in a new age for the franchise after its earlier top-down titles by bringing it into a 3D open world, and this is a huge reason why the series is as big as it is today, however, it clearly came with plenty of experimentation to make this possible, especially with the obstacles presented on older hardware.
https://screenrant.com/gta-trilogy-car-appearances-open-world/