It’s a well-known element of live service games – power creep. The term is most often used to describe a core mechanic getting iterated upon countless times with new releases and content updates to the point that its most current form is a dramatic departure from its past, to the point that the latter is no longer viable. I think Genshin Impact‘s Natlan expansion is the first time the game has really, truly flirted with that concept, but while Screen Rant attended Gamescom 2024, our two-hour hands-on with the soon-to-be released Version 5.0 quickly assuaged those fears.
https://screenrant.com/genshin-impact-5-0-natlan-details-character-combat-bosses/
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