A lot of things can go wrong during a Deep Rock Galactic mission. Deep Rock Galactic: Rogue Core, a new roguelite spinoff from the makers of the cult co-op shoot-and-mine game, suggests that something has gone even more deeply, terribly wrong on Hoxxes IV. Now you, your friends, and a Processor Drone have to figure out what.
And you’ll die—a lot, probably—then try again with new gear and lessons learned, if the title and announcement trailer are anything to go by.
You can wishlist Rogue Core on Steam now, and the game will launch in Early Access, which is anticipated to last for 18–24 months, in November 2024. Closed alpha tests will be announced on the game’s Steam page and fan Discord. Deep Rock’s developer, Ghost Ship Games, promises “updates on the game’s direction right from the very earliest stage of development” and will be “adding new features to the game based on feedback and observations of how our community is playing it. Each feature will be tweaked, balanced, and polished as it is added.”
Mikkel Martin Pedersen, co-founder and game director at Ghost Ship Games, said in a press release that the company intends to keep fans in the loop, as “our process of open development helped Deep Rock Galactic be the game it has become.” The developer also emphasized that support for the original game will continue.
The game’s teaser trailer provides only a minimum of context for the plot. It’s heavy on the Ridley Scott Alien touches, right down to a Lego brick of a ship coasting toward a planet where the corporation has lost contact with workers who were mining near the planet’s core. Your “Reclaimers” team has to reestablish the dig. That’s about all we know for now.
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A dusty (or snowy?) piece of the abandoned core mine on Hoxxes IV. Your job is to keep moving through it. [credit:
Ghost Ship Games ]
Then again, the plot of Deep Rock Galactic itself, while certainly peppered with lore, is essentially “We need these minerals, these bugs are in the way, sorry if they kill you.” Rogue Core will have the same fully destructible environments, procedurally generated levels, co-op interplay, and greedy corporations, but with a focus on getting farther into a run each time.
Your means of success is through customizing and upgrading your weapons and Phase Suit, using salvaged gear and Expenite, “a new wonder-mineral.” You complete tasks, find stuff, go deeper, and get stronger, until you inevitably fail and start again. Given the roguelite framing, you can expect some upgrades to stick with you from session to session. But Rogue may differ significantly from the far more casual, dig-by-dig nature of its foundation, if the claustrophobic, abandoned-station screenshots and trailer are any clue.
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