A fix for Dead Space’s VRS issues is coming, though no exact release window for the patch has been shared yet. The game’s implementation of VRS can cause a surprising lack of detail in some textures.
VRS, variable rate shading, is a process which allocates a graphic card’s processing across multiple parts of an image. This allows the GPU to use more processing power on complex parts of a render and less on simpler parts. The Dead Space remake usage of VRS has caused some visual issues. Objects or textures that appear in shadow have notably less visual detail than lighted models or other objects in the foreground. In theory, this is fine, but for a horror game that takes place largely in the dark, it can be distracting.
The issue even appears on PC, and there is no option to turn off VRS. For those who haven’t played the game, or haven’t noticed any issues, Digital Foundry’s John Linneman pointed out the problem and shared a few examples on Twitter.