Even though it's only 1/3 of the way complete, Emberheart Games' Wizordum is required playing for not just Hexen fans, but anyone who has ever looked up from messing around with an in-game level editor only to realize it's 03:00 and you've been working on diagetic enemy placement for six hours. As yet another movement shooter from Apogee in the vein of Duke 3D, Wizordum stands out by pulling the same trick Hexen did when it branched off the DOOM engine in 1995; setting itself apart with unique enemies, an elaborate fantasy setting, and magical spells instead of assault rifles. It worked then, and it works here too.